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Game development Trembling Essence update:

Trembling Essence Demo
A downloadable Visual novel game. for Windows, macOS, and Linux


Hello and welcome those that are new! I am here with another update post! I don't have any new CG's to show right now since some are spoilers and I did a lot more writing this time. :]

I'm still going through the alternate situations and making sure they line up correctly with the rest of the route. I came across a few more dialog situations that needed some fixing and I added a few more choices in some of them that I felt were needed! Here's a tiny sneak peak. >:]


Speaking of routes, there was a situation in the game where one specific choice into another during the first half of day 3 would make the player branch off into two different routes.

  • In one of my old game development posts I said I might condense one or two together but that's only if certain routes have a lot of similarities or if a specific branch itself isn't really necessary to have.
  • As time went on for this specific route situation I came to realize I didn't like the idea of it anymore. This is because both branches had some similarities and in this case, the decision itself shouldn't result in another extra route anyway since it's benign, I'd rather the player get a different scene/interaction instead. I asked both of my play testers to go through both routes separately and pick which one they liked more. They both ended up picking the same one and explained what they liked about it compared to the other. This really makes things easier for me going forward and the route itself is going to be a bit longer now but not by much.
  • This isn't to say the other route will be removed I just need to see what I can do with it since there were bits in there that are unique for it.
  • There was also an ending you could get in the route depending on how close you are with Noah. I decided to move it later into the game since it shows something too early for Day 3.

Lastly, I also finally figured out how to activate spellcheck! It's not 100% perfect but it does help a bunch when I'm looking through everything so I don't have to overly check all the time! Yay! :]

Here's some bug fixes I did along the way!

  • Noah's sprite still on screen during a transition
  • Grammar mistakes
  • Adjusted volume levels for rain SFX in different areas
  • Alternate interaction activated during the wrong dialog choice

That's all I have to report right now!

Thank you guys for your patience and support, I really appreciate it! :,]

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