Devlogs
Update (04.08.23)
We have created a bunch of new mechanics and set the art design. It will become a space horror game.
- slower pacing: The game should feel tactical and slow, so we make the player move slower.
- camera: The camera should feel spacey but alos deliver impact.
- bosses: integrated a bosssystem that is either a gatekeeper ( for level progression) or an secondary boss fight.
Current ideas and plans:
- little SHMUP Levels between the stage. We have to see if this fits the tone of the game.
- Music!!!!
- Sound Design.
- Menus.
- More animation states for player.