Devlogs
v1.2
Posted August 04, 2023 by SoBad
#update
Bugs:
- Fixed boss health bar visually overflowing at start of 2nd floor boss fight
- Fixed rare crash if multiple enemies were killed during the same frame the 3rd floor boss was defeated
- Fixed dying while leaving a room causing strange behaviour
Balance:
4th Floor Midboss
- Dark Cassowary health reduced from 1000 to 800
3rd Floor Boss
- Health reduced from 2000 to 1600
- Radial bullets now all rotate at same speed
- Ants can no longer shoot while being launched from hill
2nd Floor Boss
- Head health reduced from 900 to 750
Frill Lizard
- Reduced dash speed from 10 to 8.5
- Increased spawn cost from 2 to 3 (you'll see fewer per room)
Meta Progression:
- Runlockables no longer cost coins
- Keepies prices adjusted
- Coin rewards lowered from 50 each to 25 each
- For clarity, changed description of a Keepy from "Helmets give +1 ricochet damage" to "Collecting helmets gives +1 ricochet damage"
Powerups:
- Pierce now also grants +1 ricochet damage
- Loyal now also grants +1 ricochet damage
- Pausing during a run now lists your current powerups (if you have any)
- Names of enhanced powerups are now coloured red for clarity (more changes to come to communicating this mechanic more clearly to the player)
- Changed name of "Spin Specialist" to "Spincialist" (because you gotta)
Misc:
- Game no longer launches in exclusive fullscreen by default, since this was causing issues with unfocusing the game process on linux via proton.
Files
x64.zip 71 MB
x86.zip 68 MB
mac.zip 80 MB
linux.zip 71 MB