Devlogs
Update to v0.1.6
Pretty decent update to this little pre-alpha demo. This will likely be the last patch for 0.1.x as I move toward 0.2.x. Check it out so you can help the early development with feedback!
Comments and reviews welcome, I also have a feedback form:
https://forms.gle/YLJy3VJSC2W7A66y6
Changelog:
v0.1.6
- Added fade in/out during enemy attacks to highlight which one is attacking
- Added extra animation effects for enemy attacks when they cause a status
- Modified Radiation damage animation and SFX to make it stand out
- Increased damage of enemies on Normal difficulty across the board
- Increased difficulty of enemies in Police Station to ramp up to the boss fight at the end
- Increased damage of guns, Destabilizer, and Nullifier
- Doubled damage of Barbs of Light, and drastically increased Energy cost
- Reduced effectiveness of Predict
- Adjusted Grenade skill damage, descriptions, and animation size
- Corrected skill descriptions of Slam and Deadly Strike to clarify that they are "Melee Attacks"
- Made blinking of interact-able objects slightly brighter