Posted August 04, 2023 by FeverNight
0.2.2 Released!
This is a general testing package for some new attack patterns
The concept of the game haven't changed, Action + Rhythm!
But how to feel good still WIP. Working on new specials attacks player can trigger and a more progressive enemy spawner, maybe like how HoloCure does it? Not sure if I'm good enough to implement it. Should enemies get stronger over time? How does progression work over the duration of the song? Not sure yet, suggestions are welcome