Posted August 03, 2023 by Rhurin
Through this post-mortem, we will delve into the behind-the-scenes of the game's creation, revealing the obstacles faced, the achievements accomplished, and the valuable lessons learned throughout the entire process.
ART/GRAPHICS/SOUND
In the sound department, the biggest challenge was that we didn't create any of the assets ourselves; it was finding copyright-free sounds that interacted well with the game.
Positive aspects included the characters and the lighting, which added a greater sense of immersion to the game's environment.
The production of sound effects would be a point to consider for future projects.
Basically, the sound assets underwent several changes throughout the project because they didn't yield the results we wanted by the end of the project.
PROGRAMMING
In the combat mechanics, we had quite a bit of difficulty making it smoother, and the AI mechanics for the enemies made it challenging to produce other mechanics.
We're proud of all the features we managed to implement because each mechanic yielded the results we wanted by the end of the project.
Better documentation of the code, as we divided the work among three people, making it difficult to understand how the mechanics developed by other team members were done.
We didn't have changes, but due to time constraints, some planned content and mechanics had to be cut or not fully developed.
DESIGN AND ORGANIZATION
Balancing and progression were quite challenging to establish because we had to conduct numerous tests to ensure the game wasn't too easy or too difficult.
A positive point was that all team members helped with the tasks, but a negative aspect was that the team had difficulty integrating the different versions produced by each member.
We didn't have changes during the process, and the final project turned out even better than planned.
Teamwork, improvement in the use of Unity and programming.