Posted August 02, 2023 by ellipsis9
In this tutorial I used the sample scene provided beforehand since my scene's terrain would be too difficult to traverse. First I played with NavMeshes and managed to make the settings about right. I also put in a moving cube in the middle that interacts with the meshes during runtime.
Then I spent an excessive amount of time getting the player to walk along slopes correctly.
Then I created enemies that were same as the player, but red, and were NavMesh agents with a script that guided them towards the player. I also created a script that would spawn them wherever the player clicked.