Devlogs
Plans for Update 5
It's been a few weeks now so it's about time to let y'all know what evil is being added to T-SOL. In short, not much evil but lots of visual improvements. The overall focus is on improving visual consistency and further improving how the game's lighting looks.
I (Dan) am livestreaming most of the work on this update on my twitch channel. Give me a follow if you want to know exactly when I'm live. I may also give some of my other games a revisit. Who knows?
Upcoming Content Changes
- Use normal maps to greatly improve lighting
- Add normal map to Saul
- Revamp character animation for Saul
- Give Saul different animations when unarmed
- Add normal maps to Crash Site and Subterrainia zones
- Improve some visual effects for enemy damage/death
- Improve feel of blaster weapon
- Get visuals of the intro cutscene consistent with Crash Site
- Actually use title art that was created for Update 4
Upcoming Fixes
- Saul sometimes crushed on running into thin platforms
- Saul is lighting up objects that aren't supposed to be visible making weird silhouettes
- Saul shows in front of crashed ship during intro
- Saul landing triggers unnecessarily when walking over slopes
- Saul can shoot inside walls
- Purple elevator in Cyberskull Factory can cause zip leading to soft lock
- Saul doesn't properly stick to tumbler platform when it's falling
- Some enemies still slide on slopes when they shouldn't
- Saul doesn't slide on steep slopes properly