Posted July 31, 2023 by eddiecUTAS
Hello, for this week's self study for modelling tourist attraction in Tasmania, I have chosen to model the Hobart Waterfront , as it is also an appropriate location for the Sprit of Tasmania model that I created in Self Study Week 1, although I did put it in this scene because the import looks horrible and there are missing walls for some reason.
Reference Picture
To gather information about the heightmap for mount wellington, I used the website: https://heightmap.skydark.pl/
this resulted in the following heightmap picture
from there, I used the paint texture function to applied rocks and grass textures to the terrain
For the docks, I used the ProBuilder to create it and applied a wooden material to it.
This scene also consists of imported poly assets (cars, buildings, roads, boats, water, materials):
https://assetstore.unity.com/packages/3d/environments/industrial/storage-buildin...
https://assetstore.unity.com/packages/3d/vehicles/sea/boats-polypack-189866
https://assetstore.unity.com/packages/tools/particles-effects/lowpoly-water-1075...
https://assetstore.unity.com/packages/2d/textures-materials/wood/stylized-wood-t...
https://assetstore.unity.com/packages/2d/textures-materials/concrete/yughues-fre...
https://assetstore.unity.com/packages/3d/environments/urban/cartoon-low-poly-cit...