Devlogs
Devlog 8/4/23 - (Alpha 2.07)
ADDED
- Info panels when your mouse is over enemies
- tooltip when over locked chest
CHANGED
- Ranged enemies only make sound when on screen
- Rooks, level 2 Pawns, and knights no longer weak to throwing daggers
- hideout storage now visually supports double and triple digits better
- hideout upgrade table sprite updated to reflect story beats
BUGFIXES
- Ranged enemies now have animations that are in sync with their attacks and effectively use their internal timers
- Projectiles no longer go through locked doors
- level 2 pawns now take damage from throwing daggers
NOTES
- not all enemies have a correct panel when hovering over them. anything after level 4 will have the "swordman" panel.
- foundations placed for introductory missions before the hideout becomes fully useable and to bridge gap between reading tutorial and level 1 (which can be difficult due to its length)