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WaveCrash!! Thanksgiving Update! v.6!

WaveCrash!!
A downloadable game for Windows and macOS

Hey, everybody! Who's ready for an updated build that I'm kicking out now so that I can enjoy my Thanksgiving holiday (relatively) stress-free? I hope it's you, because here it is!  If ya'll want to keep up with WaveCrash!! or just hangout and chat, we now have a Discord going at discord.gg/VzdrtMU. Anyway, this is a pretty big update so buckle up for some patch notes!

Features

Visual Updates

Sound Updates

  • Added new sound effects for KO, sudden death, and various other events.
  • Re-balanced the volume of some sound effects (Belmont's special should no longer destroy ear drums)

Balance Adjustments

  • Increased Sensei Jones's movement speed to 95% of the base movement speed from 90%. I still think a speed hit is necessary to keep his power level in check, but I overdid it at first.
  • Belmont's special attack now creates a Skull block before firing. This is technically related to the bug fix outlined below, but it also serves as a very minor buff.

Other Adjustments

  • Changed description of Belmont's trait and special attack to refer to them as Skull blocks rather than Blight blocks and made special description more accurate. I was already calling them skulls most of the time, figured it would be better to be consistent.
  • You can now queue up movement input after attacking the same way you can queue an attack input after moving. In other words, if you press attack and then a direction during the attack animation, you will do the attack and then move in the specified direction once the attack completes.
  • Changed the name of "Survival" mode to "Endless". Too many players were confused by the lack of gathering wood and crafting tools so I figured I would more accurately reflect the contents of the mode with a new name.

Bug Fixes

  • Adjusted shader for blocks to prevent edges drawing over board background
  • Fixed Belmont's special attack not animating skull blocks like it used to

TODO

  • Temporarily disabled controller mapping until I can fix some bugs and rework the UI for it. I will try to get a quick update out after the holiday that should re-enable it.

Files

  • WaveCrash!! In Progress 78 MB
    Sep 11, 2018
  • WaveCrash!! In Progress (Mac) 79 MB
    Sep 11, 2018
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