Devlogs
Updates Posted
The game has been updated to make it tolerable!
- Fixed visual bug resulting from an unlit character shader
- Added an alert that briefly plays when hidden pause menu buttons are unlocked
- Changed the hidden pause menu buttons so that they immediately return the player to the game when clicked
- Moved one secret button to unlock after all checkpoints are discovered, so it is more of a reward and will hopefully occur in the downtown area
- Color coded the checkpoints to match the color of the blocks hiding the section of the map they are tied to
- Added colorful smoke/ribbon effect that shoots into the sky at each checkpoint, activated after the player moves inside a certain proximity to the checkpoint, giving the player a direction to head in
- Added "celebration" effect when player runs through a checkpoint
- Removed first song; changed how many checkpoints are required to begin a song change; added a song fader so music does not play all the way through even after triggering a song change
- Changed sky change timings to match new music changes
- Changed starting screen to match game title
- Tweaked checkpoint locations
- Changed thumbnail photo and uploaded screenshots