Posted July 29, 2023 by Rocket Simp
#Beta
Hey everyone. This update was a lot bigger than I had planned. I have been quite busy! This update mainly introduces the push tool! a fun new twist to the player's drawing mechanic that's changed up a lot of the game. I have also tweaked a lot of the AI...lets dive in.
PUSH TOOL
Pushing sheep is baaad
You can now push hazards and enemies around! simply sew into them and they will get pushed. This was added to give you more interaction with the game and give the player more options when tackling a tough crowd. Here are some of the things you can do with push:
Its implementation is just the start. I will be adding new sandbox toys in next to boost the push tool. For example, with the upcoming explosive barrel can be thrown at enemies like a grenade or sewn up blow it up where it stands.
AI NAVIGATION
Thinking inside the box (sorry)
Following feedback and making sure the new push tool does not ruin everything. The AI navigation has been improved. Enemies can no longer leave the map and will focus on staying away from the edge of the map to give you enough sewing space. Enemies that do touch the edge of the map will be yeeted back into the arena.
AI CHANGES
Lots changes here. I am hoping to get feedback on the state of enemies :)
Boo - Most changes with another rework
Boo's previous role was a 'hard-to-catch, hazard deployer' and made a lot of levels frustrated. *cough hide-and-seek* however with the new push tool being used to throw hazards around, I have decided to pivot Boo to a more unique role. 'hard-to-catch passive enemy'
Now comes with the spooky filter
Knight changes
Knight was okay but felt too linear. I also wanted it's charge attack to reflect the new 'keep enemies away from corners' policy
Other things!
Up Next
Next update I will be focusing on adding environmental times. Some fun enemy killing hazards that break up the player sewing motion. It will be worked on with the push tool in mind to push the sandbox of the game.
I will be taking a break from Sew Lovely. My fiance will be off for 2 weeks and we are going on a weekend away so wont be starting the next update for a fair bit. Thanks for reading :)