Posted July 29, 2023 by Jolly Joe
Some things didn’t go smooth and had to be minimized, simplified or cut out. The Music was made with Sonic Pi a Ruby based code to sound program, the sound effects was made by recording a dogs sounds, even the flying saucers engine sfx is a dog making a noise added a fan sound over it, plus an effect and the result is that. The digging sound is a dog biting on a bone/chewing, it worked.
The gold dog house was a last minute contribution so didn’t have time to texture, though it worked out I think. Overall the sound effects were by far the most time consuming to script and get right, making them I had a blast, but only ended using a few out of the many.
The terrain I would have love to expand on and added houses and other items to collect and gain some tokens to get wearable outfits or hats at the least, lol.
I am very proud of the dirt pile generator that lets you set an area and having a prefab of a dirt pile that can generate another prefab after the player gets close enough and presses the E key. I have a bone take its place, I think I may need to destroy them to save memory instead of just setting the active state to false.
The animations where done bone by bone using Blender, I got stuck a few times transferring it to Unity. I feel I have a way better understanding and knowledge on Exporting from Blending and Importing to Unity via FBX file, setting the scale to work with everything else in the game.