Posted July 27, 2023 by Luiz Paulo Ferraz
I skipped a version number because this one feels so significant that I feel like 0.9 fits it better. The game is pretty much finished, but I still want to test it some more and finish a couple key to-dos before jumping into the 1.x stage. The second playtest campaign is about to start, so we'll see what insight comes from that!
Anyway, here's what's new:
- The game's default rules are now for GMless play, but the rules for making it run with a dedicated facilitator that does not play a main character will be added eventually.
- Added page numbers to files 2 through 4.
- Changed some relationships.
- Adjusted some powers.
- Reworked how crises work.
- Added collaboration options and removed the "assumptions" list.
- Added more structure to the final cycle.
- Added helpful information about the game's phases in the Supplemental Material file.
- Removed the example campaign as I was having too much trouble getting it done.
- Add rules for GMed play.
- Add gameplay examples.
- Add player principles.
- Polish and add experimental "Tuxedo Mask" mechanic that emerged in the playtest campaign.
That's all for now! Stay magic *:・゚✧
- Luiz