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Dev News - Continuous Collision Detection

Shape Engine
A downloadable Game Engine Demo for Windows and Linux

The continuous collision detection is working! It is only needed for colliders that a very fast, very small, or both. The system is only working with circle shapes and all other closed shapes are automatically converted to their bounding circle representation. That makes it more efficient and does not add too much complexity. (Super accurate collision detection for very small or very fast objects is not really necessary anyway)


Download Shape Engine
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