Devlogs
Weekly Update 15
i removed the dice...
- broken items are considered full price now
- made a map you need to complete to advance to the next level
- faster state transitions
- lowered enemy sprite res
- changed the base resolution to 640x360
- items are sold for a minimum of 1 gold coin
- market no longer have duplicates
- removed refresh
- market will refresh automatically after buying
- enemies are more "spongy" now
- removed all consumables
- removed selling
- you can sell on a dedicated tile now
- fixed a bug where you sometimes couldn't buy discounted items
- updated visuals (most of the stuff is still wip)
- new items