Devlogs
Endless Demo Update MK.III
MK.III Changes:
General Changes:
- Rebuilt Weapon Attachment Buffs/Debuffs system (Stat Effects on players & enemies will come later.)*
- Added Harder variant enemies**
- Added an option to turn on/off hud.
- Added validation on the tutorial text explaining melee, should now show the bound melee key instead of the default key.
- Added a simple Loading screen.
- Removed the enclosed middle train car in "Runaway Train" to improve the flow of the level
Bugs:
- Fixed loadout screen showing weapons are still locked despite being owned or being high enough level.
- Fixed enemies only reacting to the centre of the player and not the head/camera. (If there's issues with NPCs not reacting to the player, please let me know.)
- Fixed attachment benefits disappearing after changing weapons.
- Fixed Combo attachment benefits not applying to weapons that were not currently equipped if they also had Combo attachments.
- Rewrote the attachment price calculations so most shotgun shell door prices are no longer cost $0.
Gameplay Changes:
- *Added a hud element that shows the currently equipped weapons buffs.
- **Harder variant enemies will start spawning in endless after wave 20.
- Increased the kill combo penalty multiplier when taking damage. (x2 > x5)