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Devlogs

Endless Demo Update MK.III

MK.III Changes:
General Changes:

  • Rebuilt Weapon Attachment Buffs/Debuffs system (Stat Effects on players & enemies will come later.)*
  • Added Harder variant enemies**
  • Added an option to turn on/off hud.
  • Added validation on the tutorial text explaining melee, should now show the bound melee key instead of the default key.
  • Added a simple Loading screen.
  • Removed the enclosed middle train car in "Runaway Train" to improve the flow of the level
Bugs:
  • Fixed loadout screen showing weapons are still locked despite being owned or being high enough level.
  • Fixed enemies only reacting to the centre of the player and not the head/camera. (If there's issues with NPCs not reacting to the player, please let me know.) 
  • Fixed attachment benefits disappearing after changing weapons. 
  • Fixed Combo attachment benefits not applying to weapons that were not currently equipped if they also had Combo attachments.
  • Rewrote the attachment price calculations so most shotgun shell door prices are no longer cost $0.
Gameplay Changes:
  • *Added a hud element that shows the currently equipped weapons buffs.
  • **Harder variant enemies will start spawning in endless after wave 20. 
  • Increased the kill combo penalty multiplier when taking damage. (x2 > x5)

Files

  • free-fire-endless-demo-win64.zip 783 MB
    Version 9
Download Ballistic Chaos (Formerly Free Fire) - Endless Demo
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