Posted November 19, 2018 by Jay Arnold
#Bug Fixes #Minor Update
This is just a minor update, but includes some pretty important fixes and improvements overall. Recently, I've been taking better advantage of Game Maker's debug mode and corrected one memory leak issue, there's bound to be more, but this is a good step towards flawless performance.
The attack system has been tweaked to change based on your character's size. Smaller characters attack quick and fast, but don't do much damage. Large Giant Characters deal massive damage, but attack very slowly. This new feature adds a whole new dynamic to the way you can play.
Sounds have been tweaked for swinging swords and sounds much better. I also added the much needed footstep sounds that can fill the empty soundscape sometimes. These Sounds change based on your player size and speed. Footsteps will later be changed to match the material being walked on, but for now, everything is grass.