Posted July 24, 2023 by Ice Diamond Studio
Hello!
This DevBlog is a quick update on my situation.
Through my testing, I noticed another bug. Different player controllers would make the player move at different speeds even though they should have all been moving at the same speed.
I couldn't figure out why that was, so I've decided to completely rebuild my player controllers and associated scripts.
It was pointed out to me that I shouldn't be using Transform movement and I should be using Rigidbody movement for my player.
I'll have to learn how to using Rigidbody movement, so this may take some time. I'm only slightly pissed off that I have to do another major overhaul to make everything work, which will slow down development considerably.
I'm going to take a break, I'm not sure for how long, before I do this. I need to clear my head and get into the right headspace to do this.
Thanks for reading and stay tuned for the next log.