Devlogs
Changelog v1.1.4 - Mushroom Redesign
The biggest change to this path is in the mushrooms. The mushroom sprites in the game were a bit too benign/friendly looking, so I redesigned them to better convey to the player that they are dangerous.
Old Mushroom Sprites
New Mushroom Sprites
Full Changelog for v1.1.4
Changes and additions:
- Reworked mushroom sprites (black mushrooms, brown mushrooms, wall mushrooms, ceiling mushroom, round floating mushrooms) to better convey to the player that they are dangerous.
- Black mushrooms and brown mushrooms now have an alternative sprite that will be automatically shown based on the x and y position of the mushrooms.
- The achievement text now displays as white before the confetti displays, and then it turns to green once the confetti comes on screen.
- Changed spear hitbox to better match sprite.
- Added spears for all directions.
- Made orange overworld access goo pile more orange and less yellow.
- Updated breakable block sprite in level editor sidebar to match the actual breakable block sprites.
- Reworked sprites for extender blocks.
- Added extender blocks that go up and extender blocks that go left.
- Reworked player push scripts to kill player rather than push player out of the way.
Bug fixes:
- Fixed issue with button blocks sometimes not tiling in quick play.
- Made achievement confetti particles persistent objects that doesn't disappear when changing rooms.
- When selecting a new folder in quick play, the scroll height now gets reset to the top.
Known bugs:
- Jumping on/off buttons quickly can sometimes not trigger the button.
- The death splat doesn't work properly on buttons that are depressed.
- The steam overlay leaves artifacts on the black bars that appear if the game window is a different aspect ratio than the game camera.