Posted July 22, 2023 by Brian Dorsey
#playdate
animate
”. (The biggest factor in lowering the power usage is updating the screen less often when not animating the rain)| Hello curious person!
|
| Backyard Rain Soundscape supports several development & testing commands.
| On Mac, use single letter keyboard shortcuts. On any platform use the "Enter
| Command" Simulator's Console window to eval the listed function name.
|
| d toggle debug status overlay
| eval: toggle_debug_ui()
| ti: target intensity - from user input
| i: actual intensity right now, including offset
| from slow rain intensity variation
| lv: light rain volume level
| mv: medium rain volume level
| hv: hard rain volume level
| i take a screenshot and save into: images/screenshot-EPOCH.gif
| eval: screenshot()
| b toggle battery safety mode
| eval: toggle_battery_alert()
| v toggle rain intensity variation
| eval: toggle_riv_enabled()
| p start logging power percentage & voltage to a CSV file
| eval: start_power_log()
|
| In the Simulator, choose "Control Device with Simulator", then
| type one of the above keys on the computer running Simulator.
|
| Happy listening!
Most folks can skip the rest of this and download the new version, it’s probably only interesting to other Playdate developers… and even then, only maybe. ;)