Posted July 22, 2023 by madodev
So the tech demo was a success. I think there were about 80 or so bugs, which are all fixed by now. Unfortunately the game is much too unstable right now to make a release, so you'll be stuck with the buggy version for now. But the least I can do is keep you up-to-date with the game's progress, since I've done more than just bugfixing these last two weeks.
I first started writing down the data for all enemies, enemy encounters and boss encounters. These are the Excel sheets which contain the details of each enemy and their moves, as well as the different encounters (groups of four enemies) you can get in the different areas. It might just be data, and completely lacking any textures or programming, but it's important to set out the scope early on. I'll provide more detail on the enemies and bosses once I actually implement them into the game though.
After that I worked on all the sprites for the overworld enemies. These are quite simple since it's just a front facing idle animation, so I did all of them at the same time. I had to implement some stuff to make animated textures as skeleton parts work, as well as different races (what decides haircolor/hairstyle/skincolor) in the same animation, but in general it was mostly drawing textures.
Here's a still from an animation I made about it.
The sprites move, and I redraw them a couple times to show you different colour variants and stuff. So watch the moving version on Twitter: https://twitter.com/madodev18/status/1680883922010349569.
Below is a view of different missions in different areas and the boss elimination list. It's important to note that the data and sprites is all there is currently. So the actual combat puppets - the hardest part - and move visuals - the second hardest part - don't exist yet.
And here are the two series of lewdering images I already finished:
It will take a while until I upload the next playable version. It will probably be around early September. Since everything is interconnected, it's hard to make playable snippets, unlike in Ero Witches where I could just release each dungeon separately. But I'll keep you posted on the progress in devlogs like this.