Devlogs
DiBS 0.5.6 Released!
What's New
Save Feature
(A small indicator at the bottom right that quietly tells when the game is saving.)
After entering, the game will automatically save after going into a new room.
Also, no need to sit down. Just enter the room and it'll start saving.
Game Start
Game will start from here now after entering the mainhub for the first time. No more having to start over again!
Restarting
One-handed Mode
Finally, a gentleman's controls.
Controls
- Scroll Up - Jump
- Scroll Down - Interact
- Middle Mouse - Reload
- Side Button 1 - Reload
- Side Button 2 - Phone
Still a hilarious control scheme.
Quick Access Modes
Quicker access to modes without needing to pause the game.
Combine Ammo
Holding R properly combines leftover ammo!
Letting go of reload while combining stops the reload and drops the mag.
Snack Stamina Replenish
Snack replenishes stamina! Press Q to eat snack, which has a cooldown.
Commands
- reseteverything - Well, you know.
Quality of Life
- Increased Mox's walking speed slightly.
- Keyboard automatically uses WASD/ZQSD layout. QWERTY / AZERTY option not needed anymore.
- Achievements will always be saved after picking up tapes.
- Controller
- --- Pressing (B) while in Pause menu goes back a menu / resumes game.
- --- Jump mapped to Left Button (LB)
- --- Note: controller and one-handed mode can conflict sometimes
Bugfixes
- Fixed cushion repeating animations.
- Fixed object duplicating after interacting with mouse wheel.
- Fixed resetenemies sometimes not working.
- Fixed woof and koubold not sending to Clair Lune room when respawning.
- Fixed controller interfering with keyboard inputs
- Fixed game crashing if plant takes damage while in grapple minigame.
- Fixed Mox Meetup accidentally playing hug animation after a few seconds.
- Fixed blaster not turning blue when it has ammo.
- Fixed woof doing a jitter dance when in Exploration Mode.