Posted July 21, 2023 by Lucerna Frameworks
#General Devlog
Or rather, what happens if you don't pickpocket!
Some of these AIs are carrying around precious loot (sometimes loot that is required to progress the level), and so I don't want the player to miss out on the loot in case they kill an enemy without pickpocketing them.
Before, the item was just a standard pickable item that was attached to the enemy, but this doesn't work anymore for a variety of reasons; not to mention that it doesn't look that good.
So, today, besides getting a bunch of the tutorial visuals done (more on that next week!), I worked on implementing this "Loot Drop" system!
Here's how it looks:
What do you guys think?
Phill