Devlogs
Update 0.3.1
Back again, with another minor update to Infinicrypt. This patch focuses on bugfixes and tuning in some spells after the addition of the mana bar. Turns out 5 items were being prohibited from spawning because of a silly mistake on my part, woops. I hope you enjoy the new game over track as well. As always, feel free to reach out and let me know if you find a bug you'd like to report :)
---- New Features ----
---- Changes ----
- Rogue will no longer have extra momentum after a dash
- Icicle cooldown increased
- Icicle damage lowered slightly
- Teslaball cooldown increased
- Teslaball duration increased
- Teslaball now has longer startup before it begins zapping
- Teslaball zap cooldown increased
- Lowered volume on spikes
- Reduced zombie bite range
- Reduced vessel bite range
- Lowered effect of Ghost Bottle to reflect prior changes to Speed Boots
- Lowered effect of Ghost Bottle
---- Fixes ----
- Fixed Vampire Fangs text to match new effect
- Fixed a bug that made the player get stuck inside of zombie bites and assassin slashes
- Fixed an issue causing chests to have a single pixel of collision
- Fixed an issue causing Rogue to stay permanently in a dash after hitting a wall (hopefully)
- Fixed a crash related to spikes' animation
- Fixed a visual issue with gates
- Fixed an issue with destructables clipping into other objects
- Removed a debug key (woops)
- Fixed an issue causing Rage Juice, Reaction, Jade Dragonfly, Lightning Bolt, and Phantom Blade to not appear in-game
- Fixed a hitbox issue in the South T Room
- Fixed an error causing all characters to move faster diagonally than intended after Speed Boots had been obtained
- Fixed an issue causing strange tinting on bursters