Devlogs
Project ASS - Bug Hotfix 2 [B1.1]
Posted July 21, 2023 by LWCoding
#hotfix
Welcome to another hotfix!
Hey, all! The 1.1 beta update turned out to be really buggy, mainly due to a lack of playtesting. We fixed many bugs that should now make the gameplay as intended. We've also added a few balance changes to make things a bit more interesting! Remember that any data will not be saved if you're playing on the website version - the executable saves your information if you delete it and download the new version since it's based on save files!
Changes
- Replaced default cursor sprite with new cursor
Balance Changes
- Reworked Frenzy (apply 5 bleed) -> (deal 1 x 3 damage)
- Reworked Resistance (gain 5 block, 2 defense) -> (gain 8 block, 1 defense)
- Buffed Salvage (clear hand, draw 3 cards) -> (clear hand, draw 4 cards)
- Nerfed Catastrophe (+4 damage per card) -> (+3 damage per card)
- Nerfed Channel (gain 2 energy, -2 health) -> (gain 2 energy, -4 health)
- Nerfed Sliminion enemy (50%: heal all for 8 health) -> (50%: heal all for 6 health)
Bug Fixes
- Fixed bug where item tooltips were offset incorrectly and did not show
- Fixed bug where sprite colliders often overlapped on status effect tooltips and did not show
- Fixed bug where Treevil enemy did not start with Growth status effect
- Fixed bug where cards could slide off-screen (and be unplayable) if screen size was changed drastically
- Fixed bug where Jack's combo tooltip denoted Swipe and Brace as "Jack Swipe" and "Jack Brace"
Files
Project ASS Recarded (WIN).zip 37 MB
Project ASS Recarded (Web).zip 18 MB
Project ASS Recarded (MAC).zip 46 MB