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Devlogs

[Jam Feedback Update and Some Extra Features]

AUTOAIM
A browser game made in HTML5

- Introduced a new enemy type: "Heavy Unity" - a fast, big enemy with a huge shield, and immunity to explosions.

- Introduced a new card: "Turret" - spawns a turret whenever the bullet hits a wall (including bounces). Consecutive picks of this card increase the turret fire rate.

- Added pointers to indicate enemy locations, aiding players in identifying enemy positions.

- Adjusted player character aiming behavior to decrease the likelihood of shooting at shields or walls and instantly destroying bullets.

- Removed bullet bouncing on shields.

- Improved starting bullet control precision slightly.

- Increase in effectiveness of the upgrade that improves the bullet control.

- Increased the speed of all enemies slightly.

- Heavily modified enemy spawn balance.

- Made minor adjustments to the enemy shooting indicator (the  \|/  thing).

- Removed wiggle animation from cards text to improve readability.

- Made small changes to card descriptions for clarity.

- Altered the Vampirism upgrade condition to trigger every 15 kills instead of 10.

- Added support for arrow keys as input.

- Added camera zoom change between player and bullet.

- Fix in small rendering layer issues for sprites and particles.

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