Posted July 20, 2023 by AsciiData
- Introduced a new enemy type: "Heavy Unity" - a fast, big enemy with a huge shield, and immunity to explosions.
- Introduced a new card: "Turret" - spawns a turret whenever the bullet hits a wall (including bounces). Consecutive picks of this card increase the turret fire rate.
- Added pointers to indicate enemy locations, aiding players in identifying enemy positions.
- Adjusted player character aiming behavior to decrease the likelihood of shooting at shields or walls and instantly destroying bullets.
- Removed bullet bouncing on shields.
- Improved starting bullet control precision slightly.
- Increase in effectiveness of the upgrade that improves the bullet control.
- Increased the speed of all enemies slightly.
- Heavily modified enemy spawn balance.
- Made minor adjustments to the enemy shooting indicator (the \|/ thing).
- Removed wiggle animation from cards text to improve readability.
- Made small changes to card descriptions for clarity.
- Altered the Vampirism upgrade condition to trigger every 15 kills instead of 10.
- Added support for arrow keys as input.
- Added camera zoom change between player and bullet.
- Fix in small rendering layer issues for sprites and particles.