Posted July 20, 2023 by Nathan Heffley
After finally getting back into the swing of things, I’ve polished up a demo program I started when first learning to develop for the Playdate and developed it into a block sliding puzzle game, most commonly known as Rush Hour. This first version is available for a discounted price while it features just one mode: Infinite* Levels. Future versions will include a campaign with curated levels and challenge modes.