Posted July 19, 2023 by DoctorSpacebar
#1.0.1 #Bugfix Patch #Again #Hopefully the last one #Also because of the title I had to reference the prequels somewhere
Good afternoon!
Nice for a patch to be for a relatively minor bug for a change. This patch fixes an issue with the HP and MP bars not refilling after you've changed them outside battle.
EDIT: And now the patch is patched with some AI fixes.
BUGFIXES:
-A unit should now always start a battle with full HP and MP even if they've been changed by equipment or traits. (It was supposed to update right before battle, but for some reason "Recover All" didn't work unless you manually exited the choice menu! I had to set Recover HP and Recover MP events instead.)
-While trait-related states are still applied to the character, the status effect Council did not grant them the rank of Master, so they should no longer be shown in the menu.
-Second Round: SEVERAL AI Fixes for enemies in the second, third and fourth areas.
-Second Round: A defensive enemy in the fourth area no longer hits quite as hard with moves that honestly were supposed to be more about status in the first place. This is rather welcome given they are now much smarter about using said status moves.