Posted July 18, 2023 by ShadowLT
#update #bugfix
Hi!
As promised in the previous post, the post-jam version is out now! It fixes most of the major bugs that were in the jam version, and also implements some gameplay/QoL changes.
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Changelog:
-"Home" sprite (trigger for game completion) is now visible
-fixed weird stop sign behaviour (signs are no longer treated as solid ground)
-gravity blocks are now treated as solid ground
-it is now possible to collect the green slider orb
-The background tiles now render in the build
-The "restart" and "menu" buttons no longer display unnecessary text
-improved slider controls ("jumping" to a specific location on a slider with the mouse cursor is now possible)
-recoloured sliders
-lines between tilemap tiles don't flicker anymore*
-player animations now work as intended
-fixed a glitch where the player could start moonwalking after bouncing and then restarting at a checkpoint
-fixed incorrectly applied player rotations in general
-in the credits/"Thanks for playing" screen, there are now "Back to Menu" and "Quit" buttons.
-fixed the spelling and alignment mistakes in the controls/story explanation.
-WASD/arrow keys no longer affect UI (buttons/sliders)
-changed skybox dimensions
-slightly altered the terrain/tile placement of the starting area
-slightly changed the masses of various GameObjects (meaning some collisions will be more/less apparent)
-Tiles no longer retain their velocity after deselecting/resetting them
-adjusted player hitbox
-tweaked the difficulty of the final area
*note: if lines between tilemap tiles still flicker when playing, please leave a comment. I didn't set the camera to pixel perfect and antialiasing is still enabled, so that might be what's also causing this issue.
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Some glitches were still left in the game, but might get reworked in future versions. These "features" include:
-glitchy tile movement in a circle - the playtester didn't do their job properly after all
-glitchy camera movement
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What's next?
After the post-jam version, I'll start development on the post-post-jam version. Basically, it'll be a reimagining of the jam version, sticking to the original mechanics, but adding more content to explore and making the game look more polished. If I continue development after that, I'll add even more levels and mechanics. But, if I do continue development, I'll probably announce it in a proper post. So, until then, you should be on the lookout for the post-post-jam version, which should hopefully be released by the end of July.
Anyways, good luck and have fun playing!
Ta!
~ShadowLT