Posted November 15, 2018 by bryqu
Obviously some of the skills should not be usable continuously. This is where the cooldown mechanic comes into play, right?
As for now, two skills have cooldowns - the "ground stomp" action of the Mechanic, and "Rush it" action of the Rogue.
The first one is the area of effect attack that I moved from Rogue; the second one allows the Rogue to take an action after a double move. This is nice for breaking the game rules for a while, thus allowing the player to alte rthe situation on the battlefield drastically.
Long story short, the cooldown mechanic is there, and is working.