Posted July 17, 2023 by GenEugene
v0.0.1.11
For now I finishing turn based units movement and plan to move on to enemies and build system. I have list of features with priorities, so will pick some valuable from it.
Also I plan to make world generation much better than random. I will use Wave function collapse to achieve this. I already made research about how to implement this in my case. So, just need some time after I finish units and buildings.
For now it’s enough to have this world generation. It works pretty simple, I have preset with list of different tiles and weight of each tile in grid. Sum of all weights become a total weight and every weight just use ratio to set probability of instancing.
EXAMPLE:
Total weight = 56