Devlogs
SkillGrid on Amiga CD³²
Posted November 15, 2018 by RETREAM
Major piece of news: as you can see from the pictures sent by a couple of testers, SkilGrid has been adapted to the Amiga CD³²!
Other changes:
- added missiles;
- changed the way the MULTIPLIER cell deactivates;
- changed the behaviour of the REPAIR and DAMAGE cells in Music Mode;
- made timer tick when 10 or less time units remain;
- refined gameplay parameters;
- multiplied points by 5;
- added pause;
- added 4 new UFO types;
- touched up some graphics;
- made screens transitions 100% smooth;
- made many internal improvements/optimizations/fixes;
- improved/adapted/extended manual.
Note: the sub-game idea based on the dot-matrix engine mentioned previously had to be dismissed due to lack of space.