Devlogs
Alkahest 1.1 is here!
Added:
- New Conquest mode that offers a challenge and replayability for dedicated Alkahest players
- Powerful boss Alchemists at the end of each location
- New passive abilities for both players and enemies that enhance gameplay
- A navigable Spellbook/Ingredients list so that you can keep track of your inventory (Available in Sanctuaries)
- An Autosave/Load system so players can easily pick up right where they left off
- New music!
Quality of Life Changes:
- Fades are more clean and consistent
- Each spell now uses more varied colors to distinguish them
- Pressing "B" and selecting "no" while generating a spell now allows the player to reset their spell
- A multitude of other minor changes
- Nerfed the weak enemies
- Buffed the bosses and other strong enemies
Fixed:
- Music plays more consistently between scenes
- Game no longer implodes (in most cases)