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Devlogs

Hotfixes Version 0.2

On Fire
A browser game made in HTML5


  • The player-character can now shoot fireballs by pressing Mouse2. These projectiles cannot be manually aimed.
  • Melee hitboxes have been adjusted to be more accurate.
  • Fixes to the enemy AI: While attacking they were supposed to try to keep their distance from the player and will flee when approached. When their HP gets low enough, they would go into a fleeing-state, but their state was not resetting after being resummoned from object pooling, causing them to stuck in escape state.
  • Object-pooling system for game-objects has been added, it will have a dictionary of object pools, improving development speed, backend processes, optimization and making the game run smoother overall.
  • Melee hit effects have been fixed, hitting enemies will now display VFX properly.
  • The FireFighter's attack-radius are extended so that their water-spray can reach the player if the player is standing still.



Files

  • on-fire-html.zip 15 MB
    Version 0.2
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