Posted November 15, 2018 by UncommonBreedVN
Important Notes
TLDR:
I Fixed the Combat?
I did some work on how the turn system worked which allowed me to display a visible queue for the turn order.
The order of turns is based on the speed stat which can be seen in the character stats window.
Stats?
I added a stats system that affects combat. Leveling increases stats. Experience is gained through combat. At the moment you can only look at this window in the HUB world but I'm going to change that later. Moreover, this window and the system will see improvements in the future.
Speed: determines turn order
HP: Total Health
Attack: Increases damage done
Defense: Reduces damage taken
(Intellect will be implemented later and increase healing)
Love points are still a separate system and still effect spells the way they did previously.
Dungeon System
There's now a random dungeon system in the HUB world. Completing dungeons / fights give experience which will level up the party. The dungeon system as it is now is very beta and will change. I'd like to add loot, bosses, and other cool stuff in the future.
The map looks a bit broken for now (it's pseudo randomly generated). I'll fix it up in the future (wanted to get stuff out to you guys now).
Ok, Bye!
- Bytez