Devlogs
7/12/23 update Time Dilation
I reworked how and when time dilation happens when attacking!
Previously:
- Time dilation happened for 0.1 seconds at a flat amount when hitting poised enemies
- As well as for a preset duration for each attack when hitting poise broken enemies
Now:
- No time dilation when hitting poised enemies
- time dilation occurs at one of strengths depending on the attack against poise broken enemies
- time dilation now has a fall off curve, instead of staying at the same strength over its entire duration
- new 'crit hit' visual effect for attacks that trigger a high amount of time dilation
You can really see the difference here, and I feel like this makes heavy attacks feel much more weighty