Posted July 10, 2023 by KorbohneD
#2D #Clicker #Idle #Incremental #Management #resource-management #Singleplayer #Story Rich #upgrades
Changelog v0_2
- Instead of holding the button, the actions can now toggled off and on. Just one at a time can be on manually though.
- Completely reworked the game progression, along with balancing a lot of mechanics
- Rewritten almost all flavor text
- Added multiple layers to the dungeon with increasing costs and different rewards
- Added graphical indicators which costs are missing and when resource storage is too full to gain anything
- Added automation in the form of workers that need food and money and can be assigned to actions
- Added buildings for giving small buffs, adding max action cap for worker assignment and increase resource storage
- Added the ability to change the color palette and added multiple different palettes besides the first one
- Smaller quality of life changes like stopping an action once you have all its outputs on max or adding an auto delve button or being able to view already finished developments
- Added fade ins and outs, as well as smaller nicer looking changes to how text is often displayed
- Added music as well as more sound effects