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Devlogs

Early Prototype

A walk in the park
A downloadable game for Windows

Level Design

Finished up the first 'level' of the game. Started working on the monster itself and building out the rest of the level itself. 

Bug Fixing

A lot of bug fixing and tutorial checking going on at this point. Some issues with how the tutorial sequence was going popped up, which took quite a bit of thinking to resolve. It wasn't difficult, but it was trying to find the best way to implement it took a while. Eventually, I decided to make it less flexible and more rigid, so it'd be harder to change in future, but had less bugs on implementation. 

Post-Processing

To simulate being visually impaired for those who were not, playing the game, I decided to add in more post processing effects to make it more difficult to see the world around you. As a side effect, it made the level design look better as well, by being unable to fully see the spots where it could've been lacking. 

Download A walk in the park
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