Posted July 10, 2023 by P4 Studios
Alpha 1.9.1 a bunch of small fixes
-Heavy boss can now use the ground slam attack (was previously disabled for testing purposes and I forgot to turn it back on)
-Hitting a corpse no longer applies crazy knockback to it
-Corpses no longer slow movement speed
-Changed difficulty scaling (enemy spawn intervals) to an exponential decay instead of a flat decrease per level.
-Changed enemy spawning so that it tries to surround the player instead of spawning more enemies from one direction
-There is now a maximum number of enemies that spawn per checkpoint. It starts at 3, increasing by 1 per level.
-The chance of enemies spawning with specialized fighting styles scales with checkpoints.