Posted December 14, 2018 by Kenney
#update #asset forge
In this development update I'd like to highlight some of the new (or improved) features for Asset Forge 2.0. It's still on track for a release really soon but I'd rather build a really solid version than rush it out, so please have patience - it'll be worth it.
The gizmo for positioning, rotating and scaling blocks has been completely remade and now features free rotation, plane movement and scaling multiple objects.
A new feature is locking blocks. When pressing the "L" key you can lock the current selection, after it's locked you can't select the blocks anymore. You can press "CTRL + L" or select the menu item to unlock all blocks in the current project.
Similar to the locking feature you can also hide a selection of blocks, this is great in situations where you need to view or edit blocks hidden behind other blocks. If you're building a house you can group the roof blocks and then hide them to work on the interior!
Instead of scrolling you now flip through pages of blocks in collections. The main reason for this change is an incredible performance increase especially when viewing all available blocks (a new feature), or large custom collections. This also means that instead of creating cache files for all blocks in a collection, it'll only create the blocks which are currently visible. This also increases performance.
You can also now filter blocks by name. If you hover over a block in a collection you'll see its name, you can enter any (part) of a name to filter just those blocks. If you select the collection "All" you can search through all available blocks.
There's a new feature to remove unused materials in your library, you can now also set the smoothness and metallic values for each material. Custom textures will be supported and there's a new texture browser which supports folders!
Stay tuned for the release of Asset Forge 2.0 soon, a free update for all customers.