Posted July 09, 2023 by Robertson Sondoh Jr
#spellzard #starzard #BOSR #Fighting Fantasy #Troika #Warlock
I am in the process of making a space sci-fi (or fantasy) version of Spellzard which I'm going to call Starzard.
The problems I met when making Starzard using Spellzard.
It seems that I need to get rid of Skill and put a skill list similar to Warlock RPG but I don't want a whole list of skills. Maybe 7 or less would be ideal. If I do implement this what sort of skills should be on the list? Would it be easier?
Things that I'm keeping:
I might add some kind of special called traits which players pick at the beginning of chargen, just to differentiate them.
What do you think?