Devlogs
Underspace Demo 2.25 Changelog
UnderspaceA downloadable game for Windows, macOS, and Linux
Welcome starchasers! Demo 2.25 is mostly a series of bugfixes, but there's a fair amount of new features and new content here. Check out the full changelog below, and as always be wary of known issues.
KNOWN ISSUES
- Interior detailing and colliders to prevent falls on a majority of stations are not in.
- Voice acting is currently unimplemented, unbalanced, or placeholder for several quests and dialogue lines.
- Joystick and controller support vestigial and more or less not implemented and having a controller plugged in can introduce weirdness.
- Cockpit textures are unimplemented.
- Several large filesizes are currently uncompressed and unoptimized.
- Trading in ships may have a UI mismatch between ammunition counts on a ship and the actual ammunition.
NEW CONTENT & FEATURES
- The abyssdrive. At top speed in highengines you can charge an even more powerful, even faster version of it. Be wary, it can’t be used too close to gravitational bodies,
- Planet Vauldric now has a trading center. No more buying chorm off the streets from a shady figure, now you can do it out in the open like a proper member of society.
- NPC loadout randomization. You’ll find NPCs have a habit of using different attacks, including missiles, mines, better thrusters, more guns, etc.
- Automatic targeting! Killing an enemy in battle will automatically switch you to your next closest target.
- Distant horrible objects in storms are now animated.
- Jump holes now distort the camera when near them.
- The in-game manual is now implemented, along with full videos for all topics!
- Musical stings for leveling up, completing campaigns, defeating bosses, defeating storms, and more.
- You can now access the storage menu from the cargo trader’s menu, on stations.
CHANGES & BUGFIXES
- Fixed black screens and softlocks related to taking on new missions.
- Fixed issue where starting a new game aftering having quit to the main menu could cause a crash.
- Rebalances of countermeasures, mines, and autoturrets.
- Autoturrets can now take down incoming projectiles.
- Heavy equipment now displays in full its stats, damage, etc.
- In-game graphics options, such as FXAA, resolution, run in background, and more, all work properly.
- Fixed issue where certain effects weren’t getting colored by the customization system.
- Minimine is now an animated pet.
- Resized several equipment pieces on your ship to better fit it.
- Fixed issues with NPC avoidance and infinite idling.
- Fixed several issues with player autopilot avoidance.
- Fixed issues with shadow rendering in various places.
- Fixed issues where certain weapons platforms couldn’t die.
- There is now a slight autolock when emerging from a laneline. It can be overridden, if you so choose.
- Fixed issues where some equipment didn’t report every stat it had.
- Fixed price mismatch issues between the trading UI and the money readout UI.
- Fixed issue where you could buy too many or too few hull webbing units, shield caches, and ammunition.
- Ship headlights now illuminate a much wider area.
- Leaving a conversation early will now piss off any ship if it’s a demanding conversation.
- Added options for eye adaption and disabling different kinds of spacedust.
- Fixed several saving and UI issues relating to destroying storms.
- Fixed issues where several player stats, including garage size, weren’t saving.