Devlogs
Flightmode, Controller support, world unloading, backtracking
- Added new flight mode where the camera flies across the world automatically (Press M to toggle Flight mode)
- Added Xbox controller support
- Parts of the world that are far away from you will not be rendered, to improve performance
- The Wavefunction Collapse algorithm now uses backtracking, which means cubes will no longer appear in the world where the algorithm would have failed
- Lots of bug fixes