Posted July 07, 2023 by WebCough
I implemented two new systems in this update. They are both related to Fiend Slayer, our cheeky security imp.
Fiend Slayer’s Respect ranges from 0 to 6. Each level comes with pros and cons – playing riskier can award you better rewards and makes Fiend Slayer more supportive of Boss, on the other hand taking it easy decreases rewards and makes Fiend Slayer make fun of Boss.
Fiend Slayer’s Respect can be changed before every Dungeon Run – it’s up to you how challenging you want your run to be, and what you want to get out of it e.g. you might find it hard to collect all gold with less time, but playing a lot of time caps your gold by a lot – you can play around with Seals and using Actions to offset some cons, or make benefits even stronger.
I hope this system is going to help you adjust the difficulty to your liking. If you find your progress to be really slow, try playing at higher Fiend Slayer’s Respect level. Finding the right balance to you is going to be important.
What you do inside The Dungeon has an impact on what happens outside of it – Fiend Slayer’s Boredom is directly linked to Fiend Slayer’s Respect. Depending on how you play, Fiend Slayer might get bored. If the boredom level goes too high, bad things happen.
You can try to play around the punishment, or try to manage Fiend Slayer’s Boredom by playing more exciting Dungeon Runs, and using specific Action.
Break Room is used for skipping days to replenish your Action Points and roll for a different Dungeon Template.
Old Break Room would remove your whole Streak.
New Break Room has multiple payment options.
Made Visual changes to Seed Options panel.
Re-written some tips.
Implemented “Fiend Slayer’s Training” action
Action Cards which cannot improve any more display an icon
Added improvements to multiple Action Cards
Changed the entrance room
added another magic mirror room