Posted July 07, 2023 by Donutstream Games
#Game art #Game mechanics
The waiting room will be the backdrop to the main game mechanism: This is where the patients will come each day to be screened. They sit in the waiting room, waiting to be sent into a diagnostics room. These rooms will, for example, be:
The player sends a patient to a diagnostics room by dragging and dropping the patient there, and after a fixed amount of time, the patient returns to the waiting room with an updated chart. By looking in the chart, the player gets information to help them decide where to send the patient next, and at the end of the workday they hopefully have enough information to give a diagnosis.
My current thought is that the workday timer is paused when the player is checking a patient's chart, as well as when the player is looking up diseases in the grimoire. This way, the game doesn't require a certain reading speed for the player, while still forcing them to make fast decisions about where to send the patients.