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0.4 Changelog, and what comes after

Fire of Rebellion
A downloadable game

Hello! I'm very happy to announce that Fire of Rebellion version 0.4 is almost ready for release. All that remains is compiling everything and giving the update a final pass before publishing the uploaded files.

If all goes well, I should have v0.4 out by the end of the week!

In the meantime, I'll share with you guys the changes I've made.

  • New Start of Campaign set-up has been added.
    • Each playbook comes with a Your 1st Mission with the Crew prompt.
    • A procedure for creating your world's history and legends has been added.
    • A procedure for naming specific details of each World Aspect (Fire, Empire, Rebellion) has been added.
  • End of Session procedure has been refined.
  • Flavor update: Stats are now called Aspects and Special Moves are now called Desperate Moves.
  • A few Desperate Moves have been updated.
    • seek forgotten knowledge has changed to call on ancient or forgotten powers
    • cast judgement has been reworked as a clear condition for Righteous and been replaced with rally ordinary people to your cause
  • A few World Moves have been updated.
    • attract Imperial attention has changed to provoke Imperial action
    • rally your allies is now a Desperate Move and has been replaced with invoke the greater rebellion
  • Lights and Shadows had their clear conditions revised.
    • Both now have specific impulses tied to them.
    • Shadows now each have a CLEAR IF... condition, encouraging players to roleplay their conditions away
    • Lights now each have a CLEAR TO... condition, providing opportunities for heroics
  • A few Playbooks have received minor updates.
    • The Chosen's Sanctum has received a list of features to choose from.
    • Desperate Moves triggered by the Orphan's Fragile Bonds now always have Crisis conditions active and are even stronger during a Crisis.
  • Playbook advancements have received a general update.

As you can probably tell, the 0.4 update is about refining and completing the current system in place rather than overhauling any existing structures.

As I mentioned before, the next two updates, 0.5 and 0.6, will bring more fundamental changes to the game, with a ground-up rework of Faith and a refinement of the basic character aspects and basic moves.

Until then, though, I hope you enjoy version 0.4, which I'm releasing within a few days at most. If you have any feedback, leave a comment or email me at mr.bottle328@gmail.com

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