Devlogs
Weekly Update 12
i'll assume someone actually reads this for once.
ive changed a lot since the last version trying to make things more clear and balanced with some new content.
ive also added some animations and improved the visuals a little.
would love to hear your feedback.
- dice and refresh are free now but with a limited count that can be upgraded
- you can buy up to 10 items per elite
- after finishing the dungeon you can either exit the dungeon or open a chest and continue the dungeon
- reworked a lot of items that interact with materials
- reworked status effects
- reworked curse
- made some items legendary, the player has a limit of 1 equipped legendary.
- improved hints
- reworked health gain into healing power
- reworked mana gain into mana regen
- reworked gold gain to greed
edit: forgot to mention that i changed how some enemies work and added some as well.