Posted July 02, 2023 by MrSicario
After messing around with different implementations of an enemy script+node combo that I found satisfactory I’ve landed on an enemy that is reusable, easy to modify for each level and best of all, mostly bug free.
For this week the objective is to add a user interface (mostly a health bar), some sound effects, pause menu complete with credits and a level (rip off of World 1-1 anyone?).
Why no functional attacks you ask? I ask back why you would want to hurt the dog, and that’s also on the list.